
Kyle Pokno.
GAME DESIGNER | ENVIRONMENT ARTIST
Welcome to my website! I'm a game designer and environment artist with over a year of experience in the games industry, and I'm currently looking for freelance and contract opportunities as a Game Designer, Level Designer, or World Artist. You can check back here regularly to see the new professional projects I'm working on, and some of my personal work, too. If you want to get in touch with me, feel send me an email!

Portfolio
MY LATEST WORK. SEE MORE >
Experience
Various Teams at
Global Game Jam (GBC Site)
January 2017, 2018, and 2019
Technical Artist / 3D Artist / Designer
Working on a few different jam games with different teams, I mostly contributed 3D models, level design/world art, and technical art (shaders, VFX, UI, etc.) across both Unity and Unreal Engine, often engaging and leading my team members.

March 2023 - August 2023
Lead Game Designer
Working on "Lost In The Open," I created and maintained the design for all of the main gameplay systems such as combat, the world map, all units, skill and gear progression, and items. I designed many of the combat encounters, levels, and scenarios in the game, and I also designed and maintained the UX and Interface for the entire game, including gameplay UX, and external/internal menus.
July 2016 - June 2017
Project Lead / Technical Artist
Working on "Lone Wolf," my Toronto Film School Capstone project, I helped direct both the artists and the programmers of our 10-student team in order to create a cohesive and polished game experience for consumers. I spent a lot of time working in UE4 to manage and polish all of our art content and continually test and balance the game. I was also responsible for a lot of the level work, pipeline, lighting, shaders, VFX, and technical animation.
CONTACT
Find me online at @KPokno!


